Distress at sea
Type: | discussion game, brain game |
Number of players: | arbitrary |
Location: | everywhere |
Equipment: | pen and paper |
Duration: | 30-60 minutes |
Preparation: | none |
Distress at sea is a discussion game for groups of any size. It is usually played in several phases, first individually, then in smaller groups and finally all groups together. The participants should rate a list of objects based on their relevance in case of a distress at sea.
Contents
Equipment
- all participants need pen and paper
Procedure
Story line
- You are sailing a large ship across the ocean. Thousand miles from the continent the ship sinks. You can rescue yourself and a few other passenger on a rescue boat. The boat lacks any engine. You did only carry a few person items with you (money, lighter, keys, etc.). However, you were able to grab 15 different items (some of them were prepared in the rescue boat).
Items rescued
- fishing rod (complete set)
- 10 liters diesel fuel
- harpoon
- 4m² plastic foil
- mosquito net
- Emergency rations (food)
- 5m nylon rope
- 2 liters of high percentage alcohol (80 %)
- 2 boxes of chocolate
- life jacket
- nautical chart
- Sextans
- small mirror
- transistor radio (incl. batteries)
- 20 liters of drinking water
Procedure
All players then have to rank the items by their relevance to survive. They rate them from 1 (most important) to 15 (least important).
Then, the players meet in pairs and discuss their solution. They agree upon a common rating.
After some time, the pair groups with another pair and again discusses the solution.
In the end, all participants should agree on a common ranking of the importance of the items.
Finally, the team presents the "official" solution to the game. How close was the solution of the team? Is it better (on average) than the solution of the individuals?
Official solution
The following solution was allegedly presented by experienced US sailors.
In general, item were rated more important if they could be used to draw attention of any rescue teams. Due to the large distance to the continent, it is rather implausible that the lifeboat can reach the shore without any help.
- mirror
- to reflect sunlight to ships or airplanes
- 10 liters diesel fuel
- can be burned, the fumes can draw attention
- 20 liters drinking water
- necessary to survive
- emergency rations
- necessary to survive (but less important than water!)
- plastic foil
- can be used to collect raining water
- chocolate
- necessary as food
- fishing rod
- you can try to catch fish
- nylon rope
- used to fix items to the ship
- life jacket
- obviously used to prevent people from drowning (mainly during thunder storms)
- harpoon
- can help while fishing, can fend off sharks
- alcohol
- can be used to disinfect injuries
- radio
- probably useless; can only receive, most likely no sender within range
- nautical map
- probably useless, you don't (exactly) know where you are, probably unable to reach the shore on your own in any case
- mosquito net
- useless, there are no mosquitoes on the open sea
- Sextant
- probably useless, navigation is not your main concern
Similar games
- The NASA game is quite similar, but located on the surface of the moon (with different items, of course)
- The desert game is similar as well