Kim's games
Kim's games are games, that challenge and train the senses and the memory of the players.
Contents
Name
Kim is the name of the protagonist of a book of the same title (1901) by Rudyard Kipling. The book is about an Indian orphan named Kim. Mainly using games, his mentor trains Kim to use his senses and memory efficiently.
Games
Here, some examples of Kim's games are presented. For a complete list of all such games in the GamesWiki, see Category:Kim's game.
Memory Kim
The classic Kim's game: a few objects may be looked at, are then removed and have to be listed from memory.
Haptic Kim
Several objects have to be identified (and remembered) by touching them.
Several different coins have to be identified just by touching them.
Acoustic Kim
Among a larger group, each player makes the sound of an animal. For each animal, two players exist; they have to find each other in the group.
Among several film canisters, always two contain the same matter. The players have to find the pairs just by shaking the canisters and listening to the content.
Taste Kim
This game challenges participants to identify different foodstuff just by tasting.
Olfactory Kim
This game challenges participants to identify different stuff just by smelling.